What Makes a Great Roller Coaster?

We've rated the world's best roller coasters on the site. But what makes these coasters great? And what elevates a roller coaster from an entertaining thrill ride to a memorable theme park attraction?

From Robert Niles
Posted April 24, 2004 at 4:23 PM
We've rated the world's best roller coasters on the site. But what makes these coasters great? And what elevates a roller coaster from an entertaining thrill ride to a memorable theme park attraction?

The elements? Does a great coaster need a huge initial drop? A launch? Inversions? "Air time"?

Or are the transitions and the tone of the ride more important? Are some coasters with great individual elements weakened by rough transitions between them?

Can a one element coaster provide a great ride? Or does a coaster need multiple elements to reach greatness?

And what about theme? Can a twist of metal on a parking lot be considered an excellent attraction? Or does a ride need a captivating setting and a theme to be considered among the world's best?

Finally, consider those, um, not-so-great coasters. What is it about certain coasters that fail which seperates them from the great rides? Maybe by considering them we can figure out those qualities that a coaster really needs to be considered great.

Have at it. Why is the coaster you consider the best in the world so great? And what is it about other coasters that make them weaker attractions?

From Robert OGrosky
Posted April 25, 2004 at 10:35 AM
For me my favorite roller coaster element is "air time".
For a coaster to be great it has to offer good amounts of air time. I also like coasters that have big drops, so if you can have a coaster with a large drop that also has great air time it is the best of all worlds IMHO.
For me anyway i find it hard to pick out one coaster that is great, or head and shoulder above others because a coaster with inversions wont give one air time but has other elements that are also great.
The one element i dont enjoy and that can kill a ride is head banging.

From Mathias D.
Posted April 25, 2004 at 12:57 PM
Well, I'm more a theming junkie thatn a pure coaster-fan, so to me the themeing, story and immersion are what really differenciate the best roller coasters.

Secondly, the drops and airtimes. I don't really care for inversions, but I love the big drops and airtimes, that's why I love wooden coasters the most.

And lastly, the good combo of inversions and the kind of coaster. I don't like the Hulk because besides the launch and the first zero-g roll, it becomes boring. It would be in a themed environment it would become great if set to a story. Dueling Dragons doesn't have theming but it's an inverted, has a good track and features innovations so it's great by itself.

A bad coaster to me is a coaster with no purpose, no surprise, tame on the speed side, and featuring boring classic inversions.

From Maria Sherman
Posted April 25, 2004 at 1:10 PM
I would have to say air time. I love the felling you get. I will also have to say the drop

From Nick Rizzo
Posted April 25, 2004 at 1:57 PM
I feel the exact same way about the Hulk. It's nothing special. I really love it when the ride is unpredictable, like in the Great Bear at Hershey Park. You're about to drop when the car turns suddenly!

From Matt Rogers
Posted April 25, 2004 at 4:50 PM
I don't ride a lot of coasters but I like to look at them. A good coaster (in my opinion) has some air time and a good theme. Theme is what really matters. A coster without theme is boring.

From alan mills
Posted April 26, 2004 at 12:50 AM
one that causes no pain? If you can get off without bruises - it's great!

From Mike Duchock
Posted April 26, 2004 at 12:36 PM
I LOVE a great launch sequence. Slowly going up a lift hill doesn't cut it for me. I need that first blast of adreline to set the stage for a great ride on a coaster. I like the Hulk's start at IOA because of the dialouge that goes with it, and the roll right out of it. California Screamin's leaves much to be desired, but its still a good start.

From Derek Potter
Posted April 26, 2004 at 3:37 PM
A great roller coaster has what one would call good pacing. The elements are close together with minimal braking and high, but comfortable g's. The maximum possible amount of airtime should be used.

There is something to be said for speed and height. All one has to do is ride Millenium Force to see that, but what makes MF great is not just its speed and height, but it's pacing. The elements are just the right distance away from each other, therefore when you ride you feel as if you are flying. The same can be said for The Hulk. Both of these rides start off with a bang and simply do not let go till the very end (you are doing 68 mph through the last turnaround on MF). I've heard designers talk about the X-factor, and in my opinion, pacing is that X-factor. That's why coasters like the Raven at Holiday World can have a high rating while having less than average height and speed.

In my eyes, theming is not really a factor when it comes to a great roller coaster. It adds to the visual aspect of the ride in the queue and to onlookers, but really has minimal impact when it comes down to the actual ride. When I'm going 80 mph in a train, I'm not going to pay much attention to the statue that I am speeding by. There are three outside factors that can have an effect on a ride. Those are light, water, and woods. If you have the ride in the dark, or use a snazzy lighting sequence in the ride, then it adds to the experience. If you put the ride over water or have waterfalls, fountains, or some other similar feature, than it has an effect. If you set your coaster in the woods close to the trees, than it makes the ride seem faster than it really is. Theming is good eye candy for the onlookers, but elements, speed, height, and good pacing is what makes a coaster great.

From Zach Hoffman
Posted April 26, 2004 at 7:23 PM
I think the main ones are excitement, speed, and theming. Without any one of these, a coaster won't do as well. Air time helps, too, but doesn't matter too much.

From Coaster Enthusiast
Posted April 27, 2004 at 12:16 PM
The BEAST ...
ALPENGEIST ...
MILLENIUM FORCE ...
All these attractions have 'surprise' elements ... You think you know what's coming next, but it's different from what you expected. Launches, blasts, inversions ... some folks just don't like those particular elements. A good ride can also be a subtle experience, such as BIG BAD WOLF, RATTLESNAKE or The PIPPIN. Those are not very high or speedy but have surprise elements.

Theming and beauty also combine in making a great attraction. GEORGIA SCORCHER is a far better ride than SHOCKWAVE because of this. Something as simple as paint (or lack of it) makes a ride: REBEL YELL is far better freshly painted, while WILDCAT is cool all falling-apart-looking.

Also ... the excitement of a 'newer' attraction, something not yet ridden, helps to hype the thrill factor. Older rides may hold a place in your heart, but nothing compairs to a new thrill.

From Matt Rogers
Posted April 28, 2004 at 5:11 PM
Which "WILDCAT" were you refering to?

From Joe Llorens
Posted April 29, 2004 at 9:08 AM
The thing about the Hulk is that it does have great theming. While you're in the queue you're bombarded with psychadelic images coming from the t.v. screens mixed with animation montages of the Hulk's history. Add to that the blaring music and the scenery of a gamma radiation testing facility and, I don't know about you guys, but I was really pissed off by the time I got to the coaster. I choose to think that this is no accident; the people of UO want people to "feel" like they're about to Hulk out by the time the ride begins. I know it worked on me, I was ready to kill someone with my bare hands if I had to keep listening to all that racket.

But seriously, that launch at the beginning of the ride is the best I've ever experienced. The first time you do it, it's so unnexpected, you end up screaming through the next two inversions because of it. Then each time you ride it after that, you think back to your first time and that anticipation kicks in inside your gut and you get real giddy.

Dueling Dragons is also a great coaster(s), in my opinion. The theming is definitely there, the detail given to the queue is unbelievable and they topped it off with two great and completely different coaster experiences.

I love the Rock N Rollercoaster pretty much for the same reason I love the Hulk, the launch. Disney handled this one differently, though, by showing it to you as you draw close to the ride. A very nice touch to see the car dissappear into the dark tunnel.

Do drops count as a rollercoaster? Tower of Terror would be considered really good in my book. Again, great theming. I also like it, when you're done with the ride, the little room is filled with all sorts of Twilight Zone-esque stuff.

Oh yeah, and Spider-Man is simply the greatest ride ever built. Anywhere.

From Roderick Davis
Posted April 29, 2004 at 1:52 PM
Sorry but to whoever made the comment about Alpengiest being a great coaster with suprise elements NEEDS TO MAYBE RETHINK THEIR SUGGESTION! I hated that coaster I had no butterflies and it just felt like a windy ride. I like Paramount's Carowinds inverted B&M better than BGWV and it's not even a record breaker.

From Robert OGrosky
Posted April 29, 2004 at 3:12 PM
I do think Alpenguist is a excellant coaster and one of the best inverted coasters i have been on. The coaster has excellant theming and is a coaster with various elements tnat combine to create a great roller coaster ride.
As for the Hulk, i do really enjoy the ride and it is excellant but comparfed to newer launched coasters like Xcelerator at Knott's the launch isnt as awesome and seems to have slowed down over time(or maybe other coasters speeded up??).

From Jason Lester
Posted April 29, 2004 at 5:22 PM
I think that a launch makes coasters great! My favorite launch coaster is Xcellerator at Knott's. If Tower Of Terror could be called a coaster that's on my list. Another reason is themeing. If the coaster has a great landscape and tells a story, it makes it all the more memorable.

From Brian Gentry
Posted April 30, 2004 at 7:10 AM
Themeing makes a coaster.

If you are in a different mind set before you even step foot on the ride, you know the experience will be great. Disney has some weak coasters but the themeing makes them seem better than they are. IOA got both right will all the rides, especially the coasters. Great theme, great rides.

From Robert OGrosky
Posted April 30, 2004 at 11:04 AM
Theming to me on a roller coaster is important for some and not for others. For a ride like Big Thunder RR coaster at wdw/DL the theming is great because without it the coaster wouldnt be anything speical.
But for coasters that travel at great speeds/have numerous inversions etc the theming isnt as important because the ride elements will provide such a thrill the theming will largely go un-noticed.

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