Kings Dominion launches its record-setting wing coaster

March 20, 2025, 7:52 PM · Out of the remains of a long dormant volcano, a majestic bird of prey rises onto the Virginia coaster landscape. Today, Kings Dominion in Doswell, Virginia debuted Rapterra, a launched wing coaster from Bolliger and Mabillard. The new coaster features an LSM launch that propels up to 20 riders from 0 to 65 MPH in 4 seconds into a 145-foot high stall, and then into a twisting, looping course that traverses 3,086 feet. That top speed is a record for fastest launched wing coaster in the United States, while the height and length are world records for launching wing coasters. To be fair, there aren't many launched wing coasters in the world (Thunderbird at Holiday World is the only other one in the US, while Mandrill Mayhem at Chessington World of Adventures and Furious Baco at Port Aventura are the only others in the world), so take those record breaking claims with a grain of salt.

As part of the coaster's Media Day, I was invited to represent Theme Park Insider to try out the new coaster that has been installed on the same site where Volcano: The Blast Coaster once stood. The Intamin suspended launching coaster was closed in 2018, and ever since the park announced the change in theming of the surrounding area to Jungle X, rumors swirled as to what would replace one of the most unique roller coasters in the world. It took six years, but Kings Dominion announced the addition of Rapterra to the Jungle X lineup last year, and thanks to a construction timeline that started halfway through last summer, the new coaster is ready to make its debut for the park's opening weekend.

The first thing guests will see as they approach Rapterra is the eye-catching 145-tall stalling wingover element.

Rapterra photo

The maneuver is like a top hat, though the train is tipped on its side, meaning that the left and right side of the train get very different experiences. The next element is a large, swooping dive loop that is graceful and forceful at the same time, building speed for a series of turns that brings the train back towards the Jungle X midway. As with other wing coasters, the turns feel like they're occurring in slow motion even though the coaster is moving at highway speeds, but help to accentuate the feeling of a massive bird soaring through the air.

Rapterra photo 2

After the "wing slide" turn near the Jungle X midway, the next element is a flat spin corkscrew that slowly inverts riders setting them up for an airtime hill. Rapterra finishes with what the park is billing as a "360-degree Raptor Roll," which is a slow inline twist with plenty of hangtime, followed by a tightly banked turn into the station.

Overall, Rapterra is a solid coaster that compliments Kings Dominion's already strong lineup of world class thrill rides. Also, despite having just 5 rows, there is a big difference in the experience and sensations from different seats on the train, particularly between the left and right side of the train. That's something I wasn't expecting from Rapterra since there are no keyhole or other near miss features, which are common on B&M wing coasters. These can create vastly different visual experiences depending upon which side of the train you're on. Also, the overall theming of the coaster is quite good, and maintains the bar set by the addition of Tumbili and retheming of older attractions in the Jungle X area. The most recent of these rethemed attractions is Pantherian (formerly Project 305 and Intimidator 305), which was not accessible during the media event. It could be seen from the nearby Flight of Fear plaza- the enclosed coaster also received a new coat of exterior paint to better match the Jungle X theme. The new orange and black color scheme of Pantherian is striking on the park's skyline. Rapterra's station takes its cues from an ancient temple that is undergoing an archeological excavation. There are various statues and carvings that suggest that whoever created this temple idolized massive birds of prey, and the coaster is the manifestation of that fascination with flying deities.

Rapterra photo 3

At the entrance to the ride, Kings Dominion has reutilized the old Volcano (and formerly Haunted River) queue house structure as Rapterra's entrance and exit, which includes the obligatory gift shop.

Rapterra photo 4

The structure is mostly unchanged, but emphasizes the Whey Foundation storyline that extends across all of Jungle X. There are a number of artifacts containing easter eggs for long-time Kings Dominion fans among these displays.

Rapterra photo 5

However, the biggest wink and nod to Kings Dominion's past is a large caldera in the queue just before guests reach the main temple entrance. A close look, and you'll even see that at one time, lava flowed across the path, as it changes from brown to dark grey as you walk past the caldera. Also, hard core Kings Dominion fans will recognize that Rapterra's launch track is placed in almost the exact same spot as Volcano's, though launching in the opposite direction.

Rapterra photo 6

It's clear Kings Dominion wants to acknowledge their history as they've been doing throughout the conversion of the area to Jungle X, particularly in a year where the park is celebrating its 50th anniversary.

Rapterra photo 7

While Rapterra is a good addition to Kings Dominion, it will likely leave many coaster fans wanting more from a coaster touting world records. While there is a good differential in the experience among different seats to make the coaster very reridable, I think it was strange to design a wing coaster without any sort of keyhole or other near-miss elements. All of the elements are good, but they could have been significantly improved with some type of structure or other prop to create that head/foot-chopper sensation. There are block walls along the launch track in an attempt to create a tunnel-like effect, but the coaster doesn't reach top speed until it is well beyond these, so they're not really effective in creating any sort of near-miss sensation for riders.

Rapterra photo 8

Another issue along the launch track is that the rails are not perfectly straight, which causes the train to wobble up and down slightly as it gains speed. I'm not sure if this was by design or a result of imperfections in the manufacturing process, but it is a bit strange when on board as you can clearly feel the train bouncing up and down while accelerating. Also, because of the size and weight of the wing coaster trains, there are a number of spots along the course where there is some detectible bouncing in the outside seats, and a bit more pronounced in the back. The coaster is by no means rough, but it's not as smooth as the other wing coasters I've ridden (including X-Flight, Wild Eagle, Gatekeeper, Thunderbird, and Swarm).

The other issue I foresee with Rapterra is that while the theming in the queue is done well and pays homage to the park's history, it is currently uncovered with dark brown concrete pathways. In the hot and humid Virginia summer, waiting in line for Rapterra could be not only a test of patience with just two 20-person trains (and no single rider line that I could see), but a test of endurance with no reprieve from the sun and dark-colored walkways reflecting heat on queueing guests. It's possible that Kings Dominion will eventually install covers or tarps over the queue, but during the media event, the entire area was unshaded.

Despite the drawbacks, Rapterra is a good addition to Kings Dominion. It might not be the destination coaster some were hoping for, but it helps to further diversify the park's already well-rounded attraction lineup. The coaster also helps to further the Jungle X theming and demonstrate the park's commitment to providing backstory for its attractions. Guests should definitely appreciate the nods and references to the park's history, and the hope would be that Six Flags would continue the recent trend of well-themed attractions moving forward. As Kings Dominion celebrates its 50th season, Rapterra stands as both a tribute to what came before and a commitment to a standard for future attractions.

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Replies (21)

March 20, 2025 at 8:13 PM

how long is the ride, and what are the stats?

March 20, 2025 at 10:35 PM

Rapterra stats: 3,086 feet long and 145 feet tall. Top speed is 65 mph. Theoretical capacity is 1,140 guests per hour. Three inversions. Dispatch to final stop is 89 seconds.

March 21, 2025 at 12:50 AM

Looks to me like a well themed enough ride. I'm a fan, even if the " World records " are suspect. If I run fast enough, I'm the fastest accelerating blonde male in my hometown. Get me a media event.

March 21, 2025 at 8:32 AM

I remember first riding Volcano back in 2011. My child brain was in awe at the fact that a coaster could launch from out of a volcano. I was so sad to see them slowly kill it over the years and then officially close it. It looks like Rapterra will be fun but I’ll always miss that big volcano.

I didn’t anticipate Rapterra to have high rerideability so I’ll make sure to get both sides when I eventually ride it. Thanks for the review!

March 21, 2025 at 9:08 AM

Russell - How does Rapterra compare to Thunderbird? As a fan of Thunderbird, it sure appears that Rapterra was engineered to "just" eclipse the stats for Thunderbird in order to gain a series of "records." However, from the review, it appears that despite the "records," Thunderbird may remain a superior ride experience. Thoughts??

March 21, 2025 at 9:36 AM

@MLB - It's been a while since I've ridden Thunderbird (2015), but I recall really enjoying Holiday World's coaster, especially since it was the only steel creation in a park with 3 iconic woodies (and the very first B&M in the world fitted with a LSM launch). I distinctly remember the keyhole sequence through the barn, which provides visual impact for both sides of the train. Those pieces of visual eye candy are missing here on Rapterra, and while I think the overall layout is better tuned to the wing coaster design with large, swooping movements, the overall experience doesn't fully maximize the design. For that, Swarm at Thorpe Park makes the most advantage of the wing coaster design, though I would probably still rank Gatekeeper a tad above because of the sheer size and scope of Cedar Point's coaster - X-Flight would probably be #3, followed by Thunderbird, then Wild Eagle, and then Rapterra.

March 21, 2025 at 12:02 PM

Thanks Russell - FWIW, I agree with you on Gatekeeper, but X-Flight is a one and done at SFGA. It's our "home" park, and the restraints make X-Flight nearly un-rideable. The restraints on Gatekeeper and Thunderbird are far more forgiving. Our children have to badger my wife to ride. She always hated the restraints, but there is something about being stuck for 45 minutes baking in the August sun while unable to breathe due to the restraints that gives her pause to ever set foot on that loading platform again.

March 21, 2025 at 6:09 PM

@Russell - You mentioned that you noticed some wobbling on the launch, which coincides with the early speculation about that one particular photo/video of the train bouncing during testing. I'm a little surprised as plenty of people also at the media event stated that they hardly noticed anything like that, again referring to that photo/video. I do hope that if anything it is something very slight and unnoticeable. I'll make the jump next weekend. Thanks for the review.

March 23, 2025 at 4:21 PM

Never thought i'd see the day where most everyone agrees new Vekoma's are smoother than new B&Ms, but here we are.

Anyway people keep touting this Jungle Xpedition area as awesome, the best Six Flags area, etc. However i've got to say other than Rapterra which is an average looking wing coaster with decent theming (and really bad capacity btw) I don't get what all this hype is about. This area started with Tumbili which is an absolutely terrible addition. If there's one thing I can't stand its when big popular parks get coasters that belong in Fun Spot, and not only that but they got a shortened/budget version of a coaster that belongs at a Fun Spot. Sorry but who cares if a ride has theming if its a really bad ride? Then there is "Pantherion" which is giving lipstick on pig vibes. Also the names of the rides are so bad. "Reptilian," ok not a terrible name, but "Pantherion"...you already have a coaster called Reptilian why would you name another coaster Pantherion? And also who names their biggest and most iconic coaster "Pantherion," its just such a bad name. The names of the rides in this land are sooooo lame.

/rant

March 23, 2025 at 5:00 PM

Well, I thought it was a cool name. Maybe just because it sounds like pantheon.

March 23, 2025 at 8:30 PM

When Rapterra was announced, I thought it looked like one of the better coasters opening this year, so it's a bit disappointing to hear the ride is possibly the weakest of the US wing coasters. The consensus still seems to be that it's around #4 in the park despite the ride's flaws, but as a replacement for Volcano I hoped it would have been a little better received.

March 23, 2025 at 9:52 PM

i mean can the internet be pleased with anything? There are so many unique rides at this park. A keyhole can be added later. If you're taking suggestions make it a waterfall that turns off. I hope im never cursed to be in a queue or on a ride with the lot of you. Debbier downers.

March 23, 2025 at 9:56 PM

for someone complaining about negative people, you are highly negative

March 24, 2025 at 8:54 AM

i complain about things that can change. Blah blah blah widget maker always has rattle boohoo when none of you have engineering degrees. Woah is me that the store in front of Tiana aint the guggenheim. Rapterra is drastically shorter than a cross country flight.

My complaints are focused and have always been and actually are reasonable. And may have affected change.

Get rid of virtual queue. Yes
Universal Studios is bottom tier. Maybe push them to make some announcements.
Epic needs late night hours. Subject to change.
Transportation at Epic will be trash. Maybe lightrail is in the works.
Random german word for big bad wolf is dumb. They are calling it big bad wolf again.

Yall are on some bitter legacy stuff and actual have no pathway to actually working at these companies in any meaningful or engineering capacity. I do. I think all my posts are reasonable.

March 24, 2025 at 8:57 AM

@the_man25 - I think the praise for Jungle X comes from the extremely low bar that guests have from Cedar Fair/Six Flags. It's also celebrating a park that is generating and expanding their own internal IP, and not leaning on a licensed IP. To be clear, Jungle X is not an immersive land full of stories and experiences, it's a reskinned and consolidated area that's really more for fan service than putting guests into a time/place/story. The reality is that it's a subtle tweak of the old Congo theming with a bit of mystery thrown in, and expanding it to Flight of Fear and I-305/Pantherian makes it one of the largest independent IP land in any regional theme park. I do agree that capacity could be an issue, but with just 5 rows, efficient ops should be able to keep things moving to reach the theoretical capacity over @1,100 people per hour. There will probably be some long, slow-moving lines over the first few weeks as the coaster breaks in and ride ops get used to cycling quickly and efficiently, but probably later this summer, lines will setting in to around 30-45 minutes on busy days. FWIW, Volcano was routinely one of the slowest moving lines in the park, and when the coaster first opened, they had to run it with half of the seats removed (8 people per train) to reliably get the train through the course (they added a booster launch to allow full trains to get out of the volcano more consistently). So, Rapterra will easily top its predecessor in terms of capacity and reliability.

@AJ - I don't think anyone was under the impression that anything would be able to top Volcano, one of the most unique roller coasters in the world. I do think there are some enthusiasts that are pleased with the addition because there there aren't a lot of wing coasters around the country right now with the closest ones being 6-8 hours from Kings Dominion (Wild Eagle and Gatekeeper). It also compliments the other coasters in the park, providing a unique experience compared to the other attractions.

March 24, 2025 at 9:35 AM

Volcano had the worst ride ops that i have ever experienced on a coaster. It was a 1 trick pony that once you got out of the volcano was essentially a couple of slow barrel rolls and the skypilot had more action to it than that ride had.

It was a success because it was one of the kind in the world. You knew that of the billions on the planet that only a few would ever ride it so what is 2 or 3 hours for that badge. (I'm sure most of you havent ridden it). And since the mountain was used for smurf mountain and timeshaft before if you were of a certain age then you experienced those and you kind of grew up with the evolution of the mountain.

You still dont really have any LIM suspended coasters (even Monsters Inc seemingly doesnt have it unless the post loading opening act just kind of is a novelty and there are some on the ride). Havent been on one since. Hoping the rip ride rocket replacement is something like that (revive New York and ghostbusters and give me proton packs)

I cant think of anything with worse downtime in all my years. Im going to just come up with something for comparisons sake.... id say it was on par with hypersonic xlc for worst downtime and reliability in the history of the dozen parks ive ever been to. Also funnily enough located at Kings Dominion. Or maybe early Jaws.

March 24, 2025 at 10:10 PM

Haven't been to Kings Dominion in years because I'm 2 to 3 (4?) times the age of their target demographic. But they have SO MUCH that the lack of capacity on this ride just means it is taking people away from other rides, which to me is the point.

I am curious to how their loading works.. I would think that having the riders split before boarding and coming in on either side of the track and exiting out with a split that combines makes the most sense. If it is a trap floor then that is just dumb. I still haven't experienced a wing coaster...

I've kind of graduated from coasters like I've graduate from drop tours. I'm looking for neat new innovations. Gravity just ain't it.

March 24, 2025 at 10:38 PM

I agree Volcano's throughput was a joke and the ride was poorly engineered/way too unreliable and low capacity. I 100% agree with them taking it out and TBH was surprised it lasted as long as it did. And yes I have ridden it.

Russell's critiques are perfectly valid, why should it not be pointed out that B&M has been chintzing out on profiling and tolerances? I've watched some of the online reviews and you can tell many of them are dancing around it because they are on a press list and don't want to say anything bad, but at least he is telling it like it is. A brand new $20 million or so coaster shouldn't have this issue.

In regards to loading wing coasters in general have poor capacity because you need to wait for everyone has to get on/off on the same side. The only way to fix this is to have separate load/unload stations with 3 trains but as far as I know no wing coasters have that (Gatekeeper has 3 trains but it has a huge lift and MCBR).

March 25, 2025 at 9:08 AM

On the Media Day, ops were understandably slow because they had a production crew managing the front 2 rows on the left side where they had positioned the on ride video equipment. However, based on the design of the queue and station, this is how I think the process will work...

Guests will wait in the queue or bypass using Fastlane - there is a kiosk located at the main queue entrance where guests can purchase a single ride Fastlane to bypass the standby line. Fastlane and standby guests will merge just past the caldera at the temple entrance, which is where the line is split to queue to each side of the station - there is clearly a spot here designed for a permanent ride op to be standing to ensure there is a constant flow of guests to both sides of the station. Guests going to the left side of the train will walk under the track (down and up stairs) while guest queued to the right side of the train will walk right up to the station. Once in the station, guests can line up for any of the 5 rows with slightly longer switchbacks for the front and back rows - there does not appear to be any designated spot for a ride op to restrict/direct guests to specific rows - given the stairs, mobility-challenged guests will be queued to the right side of the train/station. Like other wing coasters, guests will wait for riders getting off the train and clearing the platform before gates will open for them to board (exit gates are at the front of the station on each side of the train). However, with just 10 people on each side, this transition should be pretty quick, as should the loading process even if there's just one ride op on each side of the train. Given that the ride is just over a minute long, there should be just enough time to complete the unload/load process to avoid stacking with 2 train operation. There are small top loading covered boxes on each side of the train for loose articles. I'm not sure what the official policy is going to be regarding loose articles (there were no metal detectors in the queue that I saw, but there are pay lockers near the entrance), but I think the expectation would be that phones and small bags can be stored in these boxes in the station while larger bags (or valuables guests don't want to risk storing in the station boxes) can be placed in the lockers. However, it's possible Kings Dominion could institute more strict loose article rules given that the track goes over occupied guest pathways.

As with many B&Ms, there is a seat on each side that has a slightly greater tolerance for guests with larger dimensions, but overall the restraints are pretty accommodating and there is a test seat at the ride entrance if you want to check your ability to fit before waiting in line. There is no trap door or lowering floor in the station - guests just hop up into the seats, which is the same for all wing coasters, and was the case for Volcano as well.

Overall, I don't think operations will be a big problem with this coaster as they should be pretty simple and streamlined, but guests can probably expect 30-60 minute lines for this coaster for most days this summer based solely on demand and a somewhat limited capacity/throughput given the smaller trains.

March 25, 2025 at 8:55 PM

Wing coasters actually have pretty good throughput despite the station setup, especially if loose articles are kept off the platform. GateKeeper, when all three trains are running, regularly puts through more riders than any of the other three B&M coasters at Cedar Point, and I've heard even the smaller models are on par with the throughput you'd get from a two train invert. While I don't think they'll actually hit the theoretical 1,140 riders per hour on Rapterra, I'd expect 700-800 per hour is reasonable assuming the coaster is operating smoothly. For reference, Dominator and Racer 75 (with both tracks operating) are the only coasters at that park that reliably exceeds that range, with most of KD's major coasters putting up hourly numbers in the 500-700 vicinity.

March 27, 2025 at 10:18 AM

"Anyway people keep touting this Jungle Xpedition area as awesome, the best Six Flags area, etc. However i've got to say other than Rapterra which is an average looking wing coaster with decent theming (and really bad capacity btw) I don't get what all this hype is about."

It's not a bad land and I appreciate they are trying to do more, but yeah, Tumbili is terrible. Since Knott's is now officially a Six Flags park, that makes Ghost Town the best area in the entire chain.

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