10. Wonder Mountain's Guardian
Canada's Wonderland
Cedar Fair's combo shooter and roller coaster might be "version 1.0" of what we can expect next year on Knott's "Voyage to the Iron Reef," with a Triotech-animated screen shooter.
9. Reese's Xtreme Cup Challenge
Hersheypark
Hersheypark's "Chocolate vs. Peanut Butter" competition is the first of many Sally Corp. shooters on the list.
8. Justice League: Alien Invasion 3D
Warner Bros. Movie World
Not only will Knott's be getting a new shooter next year, Six Flags Over Texas and Six Flags St. Louis will be getting "Justice League: Battle for Metropolis," a DC Comics-themed Sally Corp. ride. For a preview of what visitors will find next season in Texas and Missouri, take a trip to Australia's Warner Bros. Movie World, where this DC-themed shooter debuted in 2012.
7. Boo Blasters on Boo Hill
Canada's Wonderland, Carowinds, Kings Dominion, Kings Island
This Sally shooter is a refurbishment of the Scooby-Doo shooters that entertained fans at the old Paramount theme parks.
6. Buzz Lightyear Astro Blasters
Disneyland, Disneyland Paris (as Buzz Lightyear Laser Blast), Hong Kong Disneyland, Tokyo Disneyland, Walt Disney World's Magic Kingdom (as Buzz Lightyear's Space Ranger Spin)
Disney popularized the shooter ride with the original Buzz Lightyear ride at Disney World in 1998. Today, though the original version lags its successors in popularity, this interactive battle against the Evil Emperor Zurg has become one of Disney's most popular global theme park franchises, one of the few that appears in all five resorts.
5. Gobbler Getaway
Holiday World
With Thanksgiving coming up next week in the United States, you might think it time to go turkey hunting. So get out your turkey callers and try to round up all the runaway turkeys in this Holiday World attraction. Funny, though, no matter how many turkeys we manage to call, we always end up with pizza for Thanksgiving dinner here.
4. Lost Kingdom Adventure
Legoland California, Legoland Florida, Legoland Malaysia, Legoland Windsor
Legoland's shooter franchise sends you into the temple of the Lost Kingdom to stop evil Sir Sam Sinister from plundering the treasurers within. (This is the top-rated Sally production on our list.)
3. Monsters Inc. Ride and Go Seek
Tokyo Disneyland
Join Mike and Sully as they play a game of flashlight tag with Boo in the Monsters Inc. Laugh Factory.
2. Men In Black Alien Attack
Universal Studios Florida
Enter the Men in Black headquarters for training in identifying and neutralizing space aliens that have invaded New York City. A high top score earns you "the suit" as an MIB agent. A low score? Just look here for a moment, okay?
1. Toy Story Midway Mania
Disney California Adventure, Disney's Hollywood Studios, Tokyo DisneySea
Disney takes the top spot with its wildly popular collection of 3D video midway games, hosted by and starring the characters from the beloved Pixar Toy Story movies.
Which game is your favorite?
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I'm happy to see Gobbler Getaway rated at #5. I would push it up to #4 even. It had a great overall story, unique theme-ing, and humor which went way beyond my expectations when I rode it.
BTW, I once scored 999,999 on MIB. Sure, the car I was in stopped for about 30 seconds, but hey, I'll take it.
'Men In Black: Alien Attack' has the an extraordinary array of dimensional characters (including the Big Bug, the Ambush Alien, Smoke Blast and so many others). There are multiple variations (tracks, guns, etc.) making each ride a new experience. The themeing blows Toy Story away. The story line is air tight -- and consistent with the film. The sets are AMAZING (crashed spaceship, Times Square, etc.). There is the portion of the ride where guests can shoot at each other's ride vehicles. And even the building's exterior is interesting (especially at night with the lighting effects on the giant Wonder Wall.
Best thing this summer was riding it over and over again together with a regular guy, who got insane scores. Such a great time and surely something that sticks after the vacation.
I would like them to introduce the trackless vehicles, incorporate a formula that takes into account the targets hit and the sequences, then provide tailored targets and environments, and finally a finale that is based on user preference or targeting level.
I can imagine something like Ghostbusters where you select where you want to go... the house or the sewer, the target... ghosts or demons, your talent... sharpshooter or flamethrower. The success at each level can be tallied as points or level. Since many companies use barcoded cards or NFC bands, the rides can remember your last ride and give you a new experience, or it can make subsequent rides more difficult.
In TSMM, when you miss, you clearly see the arc of each attempt and get immediate and obvious feedback on why you missed -- high, low, left, and/or right. This makes it easy to understand how to adjust to better hit the target the next time. For a game that's on a ride this part has to be obvious, and it is. Similarly, when you hit a target, you often get great positive visual feedback on screen. They also have little hidden bonus targets that you start to notice more on repeat rides. All ages in my family think it's super-fun, and all really want to win!!!
Buzz Lightyear on the other hand, while it has awesome theming within the ride, has a horrible game feedback mechanism. It's almost impossible to see where your shot ended up, and to know whether you hit the target or not. If you miss, you don't really understand why or how you missed most of the time. Maybe if you go on the ride 5 straight times or something you can start to see and understand better, but it's definitely not obvious. When my family rides it, there's little gloating over who wins because it feels like 100% luck to us.
TSMM is very well designed from a game perspective, and it shows in the fun factor.
TSMM is an excellent shooter with quality theming and a real sense of skill when aiming and shooting. MIB is also very good but not as enjoyable imo (though being able to shoot the other car is a fantastic idea)
TSMM suffers due to being far too popular in a park with too few AAA experiences which i think has led to some of the negative comments on here
If i had a choice of going on one only i would choose Toy Story every time
Duel at Alton Towers is awful though
While I understand the ranking is from their ratings, it makes me wonder how often people rate a ride/ attraction higher than they deserve due to how much of a fan they are of one company. Not saying that's what causes it, but it would be interesting to know if you could get an honest response.
I've only been on two of them, but they are as different as apples and pears. Don't know about the the other version. I would add Disneyland's version to this list, but not Walt Disney World's.
Disneyland's version is fun and has an interactive kiosk at the end and worth the wait!
Walt Disneyworld's version feels old, the guns are stationary and just is not worth the wait in line IMHO.
MIB actually already has this. Guests in vehicles that average over 100,000 points are shown the "suit", while lower scores result in a different final scene.
MIB is far and away the best shooter dark ride. TSMM can be annoying to play, and the shooting mechanism, while cute, makes my arm hurt following the final rapid-fire game. There's really not much of a dark ride to TSMM as the vehicles simply exist to allow guests to move in front of screens displaying each game. The overall design of TSMM is nice, but when you think about it, it's really not as great as the lines would suggest. The wait times have far more to do with the capacity rather than the popularity. I would predict that once the second ride track is complete in the adjacent sound stage, lines will rarely be longer than 30 minutes, much like MIB typically is.
MIB not only uses real animatronics and moving targets, but the ability to hit adjacent ride vehicles (and make them spin) adds a lot to the competitiveness of the game. The only aspect that TSMM has over MIB is that each of the targets has point values on them, so you know where to aim. MIB, and many other shooter games, it's a complete mystery as to how much each target is worth unless you're an experienced rider. TSMM has a bit of the same issue in that higher value targets can be revealed, but only if certain lower value targets are hit first.
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